Love Hotel is live! Still mind-boggled that this project actually reached it’s culmination; coming into this class I knew I wanted to create a game set in a Love Hotel, but I didn’t know what the story would be or the concept behind it. I remember wanting to make it exclusively a murder/mystery game where the user plays detective but what’s the fun in sticking to one genre?
This project definitely has a lot more room to evolve. There’s tons of other mechanics, models, and tiny touches I want to add. Also, there’s a few bugs that I need to fix. I still find it hilarious that I forgot to put the ceiling on the room and only realized during presentation. Also the collider on the bed is really glitchy, because if you walk into it too much you get stuck there and have to jump away or restart the game to get out. I’ve tried playing with the size of the collider to see if it helps, but it doesn’t so I’m not sure what to do about that. Nevertheless I’m pretty happy with the outcome and really appreciated everyone’s comments about it during critique.
Choosing the music for the game was one of my favorite parts. You know how sometimes you’re on Youtube watching video after video and you get so lost in the sauce that you end up finding really dope 1970s Japanese broody yet badass love songs? Well that’s exactly how I found “Wandering” by Hako Yamasaki. I have an entire playlist of weird/beautiful/unknown music I’ve found on Youtube but I listened this one and suddenly everything makes sense. Music completes everything, truly. I was also originally going to make an hour long mix of songs and edit it with crackle so it’s more old-vinyl, but of course time was the enemy and I had to sacrifice that. Perhaps that will happen in a future update.