Treasure Hunt Prototype A

In the beginning this game was called the “gift” but honestly it sounded to cheesy so I changed the name to treasure hunt which makes a lot more sense and it is straightforward. The player gets to collect the coins on this mysterious but beautiful island. With the help of the terrain tools I got to make beautiful mountains and hills. At first, it was just a small island but since I switched my workstation from my Mac lap top to my PC (A lot more processing power) I get to make this enormous map. Making the mountains was the most fun, with the pointy summit of the hills, it reminded me of the HuangShan mountain in China. Honestly, it was a happy accident as Bob Ross would always say.

In terms of the dirt road, it was actually fairly simple. I used the brush tool,added in the dirt color material, figure out a route like map, and drew it in while I change the sizes of the brush, so some dirt road are a lot more narrow than some of the other routes. Overall, the environmental foundation for this game is solid thus far, and definitely takes a lot of processing power on the PC.

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