Fish Everywhere

For project 4 I really had no clue where to start, maybe that’s why I worked on the game until 4AM the day it was due…

When looking through models on the internet I found a pack of fish models that were incredibly cute and multi-colored which I believed would lend itself nicely to random generation.

 

The first scene I created was an ocean floor. I didn’t know what else to add or how to proceed so I decided to add a desk model that I had collected a while ago. I wanted something to attract the player to further a narrative that at this point was being made as I continued with the project.

What I ended up with was Three Waves. This game consists of 3 scenes- the ocean floor, falling fish portal, and the compressed corpses of a ton of fish. I really had no real story behind each scene as I was completely delirious while making it. It was however really cool to see what others believed I was trying to portray.

fish bois just hanging out

 

 

 

This week’s game reminded me heavily of a procedurally generated app I made in processing. Though aesthetically different I had similar problems with the instantiation. It’s very encouraging to know that once you get a general idea of how coding works, putting time into learning the syntax for each language can open so many doors!

One thought on “Fish Everywhere”

  1. Really memorable game. I’m seriously digging that giant fall while fish fly around everywhere past you in a total chaos. Your games have always had a really nice retro vintage feeling to them; even when you use modern looking assets and visuals, that unique feel still carries through. Your final project was great and visually amazing, but I really want to experience a game by you with a fully developed narrative. I think your ability to create vintage atmospheres would work really well for such a game; I’m thinking back to your first game, which still had an impactful ending I remember the feeling of. Great stuff.

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