Exhibition of Games

Going to this event was better than I expected. Although I didn’t really know what I was going to be attending, I was in an environment that was all about the games. The people were friendly and open to discussing the games being presented. There was a strong presence from both staff of the University but also from the students.

It was nice seeing the creativity of the other students in the doom class, seeing what modifications they chose to create to the game DOOM. I have a friend named Daniel that created a mod that shot rockets at enemy robots that looked like Star Wars machines. There was also some sort of a robot attached to the ceiling of the game that shot lasers at you, forcing the player to shoot back to continue the game. I thought he did a nice job of adding a “Collision Detection” like interactions in the game. For instance you also had to navigate through the level to find keys that eventually open certain doors. On top of that whenever the character came close to the door, the door told the player which key was needed to open the door, this was well executed.

Daniel also created a game object that changed the state of the game after touching. Making the game trippy, changing the way the game looked. Altering the color scheme and I think he also added new objects. The lady next to him had an interesting mod as well as the objective was to collect apples. Not only was the aesthetic of the game interesting but the song choice that accompanied the game was pretty funny and fun. The song was like a kid song singing about eating apples. I found this to be a nice touch that complimented the gameplay.

Playing Giana and Mikes games both showed interesting gameplay objectives. Giana’s gameplay was underestimated by a few people, as they it was going to be easy to evade the randomly generated  enemy bots. But people still had fun with her game, including myself. For Mike’s game, I though it was cool how you had to find a coin located on this massive map. A dope detail he implemented was the Chinese writing on the coin. The map layout was also pretty fun to navigate around. Hopefully I can provide some music to yall’s game.

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