feed the world: final

After about a month or so working on it, I have completed my final game for the class, feed the world! Due to all of the coding and extra polish, it definitely took me longer than I thought it was going to, but it came out pretty good. I could not do a play test of the game since it would take a pretty long time for me to do so (but that’s the point of the game anyway; it’s meant to take some time). If I ever continued with this game, I definitely could keep adding more things for the player to manage, which would keep the player more involved, as this game is really a super basic idle game. I definitely learned a lot about game design from creating this final game and this class, so I feel better about if I ever got a internship/job relating to game (which I kinda do wish that’ll happen!) After taking the computer science classes at UC Davis, I was really worried about coding in this class because I was afraid the coding would be the same (many hours of debugging, late nights, etc.) and be at that of high level. Luckily it wasn’t, because everything in Unity is visual and compiling is basically instant. Now I’m super happy that I did know coding before; I didn’t mean to take on a extensive coding game like I did, but it wasn’t as bad as I thought. I wasn’t able to stay at the exhibition for the actual presentations unfortunately due to work, but I hope everyone who did had a good time! For itch.io, I’ll put it up as free because again it’s super basic, but at least it’s a start for me in game design.

Check it out: https://russet-alpha.itch.io/feed-the-world

One thought on “feed the world: final”

  1. Lisa,
    I was first so impressed by the level and amount of coding you did for your final project. Your game is so complex and holds deeper levels of meaning because of all the thought and effort you put into it. If you did continue to expand this game even more, I would really be interested in playing it!

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