Lock and Key

A little late but here is my dev log for my text based game. Coding is not my friend and it definitely didn’t like me when attempting to build this game. No matter how closely I followed the tutorials, something would go wrong or some error would pop up that I just didn’t know how to fix. With the multitude of errors I was receiving and with some family issues that was happening over the weekend, I had little to no time to work on the assignment. And with the time I managed to get to actually work on the game, errors would just keep popping up. The coding was becoming so frustrating that I eventually gave up so I could work on the current game (project 3). What I wanted to make for my text based game was basically a locked in a room type of game. Essentially the player would wake up in the middle of a room with a locked door. The player would then find a key, however that key doesn’t open the door. Instead, it opens a chest or a drawer that opens and they find another key (which also doesn’t open the door, but something else in the room). Essentially it was going to be a series of finding different keys that would open different things in the room and then eventually the player finds the key to open the door. The game would then end with the player opening the door only for them to wake up again in the same situation from the beginning. I thought it would be funny to make the player go through all these tedious events just for it to all be pointless. Too bad I never got a chance to finish it. Oh well.

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