Welcome to 2017.

For this game, I’m glad I learned more about coding in C#. I tried to code infinite spawning from an empty Gameobject, but can’t get the code to add on a script to the newly spawned objects. I only later knew about creating prefabs for this, which could made it possible. However, the infinite spawning would eventually overload the system since the total number of objects could only get larger, but making the spawning stop at a certain number of objects could prevent that. I learned online how to make objects follow an object in the scene, and trigger an event upon collision or when a target exceeds certain coordinates. The responses I got in class was pretty cool, some struggled at first but they eventually could outrun the spheres. The game was not meant to be winnable, sort of like you can’t please everyone in the society. There are always people who have different opinions or values. I wanted to make the spheres collide with each other but couldn’t get the ‘convex’ to work on the spheres. I was also afraid the system would overload with that many colliders, also the game would be a lot harder.

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