Maze

 

Introduction 

Maze, a trip back in time to a majestic garden! Where time stands still and beauty lurks just around the corner. In this one player game, explore the garden freely and enjoy the scenery.

Majestic Entrance

Background 

A maze is the first thing that came to mind when we were assigned with the task to create a walking simulator. A simple idea that can be edited and scaled easily. Being new to Unity and game creation, I wanted to test out what I could create with the provided primitive shapes and imported materials with the exception of two outside props (the entrance gate and painting) I pulled in to try out the importing features. Next, I had to pick a theme. Personally, I have always wondered what it would be like to walk among the gardens of castles, so I decided to base my game on that. I must say the key objects I think about when it comes to a majestic garden is ridiculously symmetrical bushes and columns. In order to show that this was an old castle I decided to use the columns and their placement. Some standing, others falling or laying down. I found that columns without statues and fountains can help show the passage of time because one wonders why they are there. I must say I was very happy I went with a simple idea because as I worked through it I found that a lot of questions came up and took up more time I had expected. The most difficult part was making sure the game would work on a Mac since I developed it using Windows. I found opening a Windows project on Mac is not straight forwarded. (I received compiling errors) The best way to make sure your game works is by using a hard drive or flash storage and then importing it because downloading the game from a cloud storage requires making changes to the security setting that we don’t have permissions to do on the campus computers. Overall, I enjoyed making Maze and found that a lot of variables are at play in order to help a player get a feeling of the space they are in.

In the distance

 

– Cynthia Carrillo Contreras

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