Choose a Path

Creating just one environment for a game proved to be a lot more difficult that I had anticipated. The process was a bit frustrating, but I think that was mostly due to my lack of unity skills. I was a bit unorganized with my materials and assets so that made this project take a lot longer to build. I’m a fan of RPG games so I wanted to emulate something where there were multiple paths and hidden treasures to find. Since this is a small project I just added a fork in the road with two paths. I’m not particularly pleased with the finished product however. When I look at it I wish I made the plane bigger so there could be more room for exploring. But for what it is I think it ended up ok as a first game. I haven’t had anyone critique my environment yet, but I hope that they notice the hints I left for the right path to take. I tried to leave subtle hints like a different colored tree trunk and an off colored patch of grass to signify the right path to take. Some challenges I faced were adding all the trees to emulate a dense forest. Because I kept adding so many, it was hard to place the new trees and edit their shapes and sizes. As I was building this environment, everything just felt so cluttered. But when I simulate the game I actually wish I added more. Again, my main gripe with this end product is that I wish I made the plane bigger, but aside from that I think it turned out ok for a first attempt. 

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