Everything Is Normal, As Always

You would think a text-based game would be much, much easier than a 2D/3D game, but this week I spend about as much time as I did making this “simple” looking game as I did creating Footprints. My text-based game, Everything Is Normal, As Always, is a “choose your own adventure” story about a day in a life of a college student. You can “finish” my game in either 3 key presses (about maybe 7 seconds if you read the prompts) or about 5-10 minutes if you get all the way to the end. At the end, you see an ending title screen about why the prompts were what they were. This game (spoilers) is about a college student with anxiety. Continue reading “Everything Is Normal, As Always”

Maze

 

Introduction 

Maze, a trip back in time to a majestic garden! Where time stands still and beauty lurks just around the corner. In this one player game, explore the garden freely and enjoy the scenery.

Majestic Entrance

Background 

A maze is the first thing that came to mind when we were assigned with the task to create a walking simulator. A simple idea that can be edited and scaled easily. Being new to Unity and game creation, I wanted to test out what I could create with the provided primitive shapes and imported materials with the exception of two outside props (the entrance gate and painting) I pulled in to try out the importing features. Next, I had to pick a theme. Personally, I have always wondered what it would be like to walk among the gardens of castles, so I decided to base my game on that. I must say the key objects I think about when it comes to a majestic garden is ridiculously symmetrical bushes and columns. In order to show that this was an old castle I decided to use the columns and their placement. Some standing, others falling or laying down. I found that columns without statues and fountains can help show the passage of time because one wonders why they are there. I must say I was very happy I went with a simple idea because as I worked through it I found that a lot of questions came up and took up more time I had expected. The most difficult part was making sure the game would work on a Mac since I developed it using Windows. I found opening a Windows project on Mac is not straight forwarded. (I received compiling errors) The best way to make sure your game works is by using a hard drive or flash storage and then importing it because downloading the game from a cloud storage requires making changes to the security setting that we don’t have permissions to do on the campus computers. Overall, I enjoyed making Maze and found that a lot of variables are at play in order to help a player get a feeling of the space they are in.

In the distance

 

– Cynthia Carrillo Contreras