Creating “The Arena”

For my level, I wanted to create a large arena full of monsters that the player must traverse through.

First, I created a large room and changed the textures to make the level feel like an outdoor arena.  This was accomplished by cobblestone floor textures, vine walls, and the skybox texture for the ceiling.

The arena is filled with every monster available, including multiple bosses in the corners.

I wanted the force the user to dodge the enemies rather than attacking.  To do this, I scatter only a few weapons throughout the map.

I wanted to participate in Doom’s secret culture.  I originally intended on the user picking up keys throughout the arena, only being able to escape if they have collected all three.  Instead of this, I made the exit a secret, which forces the user to explore the arena further than they would with only keys and incorporates the idea of a secret solution found throughout doom.

This is the secret exit:

It is a mysterious monolith in the corner of the map guarded by a spider demon.

This secret ending, sparse ammunition, and large number of monsters is intended to keep the player move and create a fun and rage-filled experience.

 

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