Final Project Thoughts

Going into this week I was pretty sure that I wanted to expand on the hand-drawn mod that I did.

However I wasn’t exactly sure how I was going to expand on it. Should I only create a few more sprites and make the setting a bit larger and complex? Should I keep the small space? If I keep the small space, what kinds of things should I add to it?

After the super helpful group discussion this week, I think I have a decent idea of how I want to go about my final project. I want to focus on my original intent of this mod — to get as far away from Doom as possible.

I want to create an intimate experience full of tiny interactions and surprises. Maybe this means watering a flower and it grows. Maybe I’ll create another hand sprite that allows you to pet the dog and the dog reacts to that. Or when you “shake” the tree the bird flies away or maybe some fruit falls to the ground.

I think all of this is pretty opposite from the very violent and expansive Doom. If only I could get rid of that pause menu.

I guess it is a Doom mod after all.

2 thoughts on “Final Project Thoughts”

  1. It was interesting to play your game. It is very undoom like as the weapons become a tool to express love and car instead of viloence. Also, the art style suits perfectly with the content of the game. It is hard to realized that you wad comes from a FPS game. Great work.

  2. This game was so cute, both because you water flowers while a puppy follows you around and because of the hand drawn style. All of the small interactions in the game felt so special, like the bird flying out of the tree, the frog hiding in the water, and the flowers dancing once you water them.

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