Finals Week is Almost Here

Well its almost the end of the quarter and its time for us to wrap up everything we have learned, wrap it and  place it in one project. Nerve wracking? maybe a little….

I’ve been trying out some ideas for my project but its now time for me to finally place it in my space wad. As time gets closer i will continue to shed more light on the narrative that i am creating for my project. (If you haven’t read my narrative from my last post go ahead and read it.)

Right now I’m debating if i should make an extremely long episode or if it should be multiple levels.. Any opinions?

I’m also debating whether i should make my current map bigger too? Like add more compartments to the space ship. Yay? Nay?

For this project Im  writing out a narrative and attempting to make a level based on that…. Rather than designing a level and trying to make a story around it. I have to more research into having more doors lock or have the keys be used only once or else the levels wont flow as easily. If anyone knows how to do this please let me know.Image result for doom red door

Best wishes to all you modders!

One thought on “Finals Week is Almost Here”

  1. The scope of your level is massive, and you still make it a cohesive experience involving backtracking, objective-searching, and a story told with elements from the environment, this entire project was so cool! The detailing work with sprite placement and texturing looked professional, I loved seeing this project and its similarities to your project from TCS 110!

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