Oinkers Prototype A

In Prototype A for The Search of Oinkers, I focused on getting the scenes to change once your character came into contact with another. I think the hardest part was getting the text with the box to pop up. I was deciding between getting it to be a mouse click action or a collider that enabled it to show up. It was a very troubling process, because I was trying to follow a YouTube tutorial on how to get a dialogue box to pop up on mouse click command. For each element, I had to create a separate object and layer them so that they did not block another element’s view. So in the order of the background, the foreground with the characters to stand on, the box image (which I will change later on to a text box format) and finally the text itself in the front. Right now it is set up so that when you collided with the yellow sphere, the box and text will enable, and by pressing Enter, it would change to the next scene. I tried playing with the UI Button tool, but quickly got lost in the mess of using the mouse to click and moving with keys. Hopefully the next step is to create the story text, along with set keys to choose to advance, and finally putting in the art!

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