The Search for Oinkers

For my final game I chose to expand on the second project’s text-based game, but with more visual elements to enhance the story. I really like the look of a story book, so I wanted to hand-draw everything so that it looked a little bit traditional. I was hoping to have rich characters that would either convince or compel the player’s decision towards their search for Oinkers. Every interaction will be unique, which would take you to a different scene for different outcomes ahead.  One thing I thought a lot about was that because this is a texted-based adventure game, it might be complicated with all the possible paths. At one point I was thinking this might be really hard to pull off, and was questioning if I should really go through with this. For now I want to try and see what outcomes I get before putting the idea down, just to see how far it can go or if something interesting might pop up. Patrick had mentioned layering the background, the art, the characters, the foreground, the text box, and finally the text above. Sounds complicated but hopefully not impossible. I am excited to start this project, hopefully this energy can carry through in the weeks to come.

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