Final Project: Dodgeball

Since my dodgeball game got a lot of positive reception during week 3’s critique, I decided to expand on it for my final project. During its original critique, many people gave tons of suggestions on what to add to the game and how to make it more fun and challenging. I decided to use those suggestions and implement them into the game as add-ons such as power ups and power downs, which will appear on the field of my game. After my pitch, Patrick suggested the idea of instead of just one ongoing level, there should be multiple levels with different challenges. I honestly never thought of that idea and I’m considering going in that direction. The first level could be a basic “get to know the controls” level, and then transition to the next level after a certain amount of time. There are multiple possibilities and ideas I can use to make each level unique and challenging in its own way. One level could have the enemy dodgeballs move at a faster rate, and maybe different level could have obstacles in your way to make dodging harder. The power ups/ power downs idea seemed to be a hit so I will definitely be adding those into the levels. My main priority however is to add a timer and scoreboard to this game, since I wasn’t able to add that in for the original game. Overall, I’m excited to get started on this game. I’m not sure how I’m going to be able to code all of this stuff I want in but I’m going to give it my best try.
And remember, you dodge or you DIE

2 thoughts on “Final Project: Dodgeball”

  1. Hi Giana!
    This was a really fun game to play. Can’t wait to see the final product. 🙂 An idea that popped to mind is that each different type of power up you can have them be a different color ball that acts as the power up or power down it give you. For example, if it gives you super speed then the bull is like fire and goes really fast, or if it gives you freezing state the ball can be blue and just remain still.

    1. Hi Cynthia!
      Glad you liked the original game! I love your idea, and if I had more time I would definitely try to implement that into the game. However, I don’t think I’ll be able to do it because of time constraints and my overall skill level. I did make different colored balls that do something different things depending on their color, but they don’t affect the ball directly by giving it power ups or anything like that. Instead it affects how the player can interact with it. The player may still have to avoid some colors, while with others it’s ok to touch them in case they get in your way. Still, I wish I could have them affect the player more drastically though. Thanks for your comment! And I hope you like the end result! 🙂

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