Cheese and the Trap

After watching the demo games in class like Cookie Clicker and CandyBox, I was quite excited to learn how to make a clicker game. Building something like the world in CandyBox was awe-inspiring, but I know it would be extremely difficult for a starter like me. I just went with something simple as a topic for the game. I don’t exactly know what drew me to choosing a mouse and cheese, but it was funny when I was thinking about how to make this happen. I wish I had more time to spend on this, as a lot of the feedback I got was how I would further the game. I would definitely want to have multiple endings, and more options on the screen to click as time goes by. I got some funny suggestions to do a fart explosion ending, or like when you over worked the mouse, they would show up on the screen (not that dead animals is funny, but the irony in it). I got many comments on the icon I chose for the game, and in all honesty I was just lucky on Google Images. 

Coding this game was not an easy feat either, and I ran into some trouble, especially when I was trying to get the text to pop up when you hit 10 cheeses, for a mouse to work for you. There were also some issues when I exported the game and the text were not the right proportions on the screen so I had to fiddle around in replacing them.

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