Where’s the Conch?

I ran into a lot of trouble in this week’s game, especially with coding and thinking of a theme to go with for the game. I thought it would be really cool if there was an overall connecting theme of the conch appearing throughout the scenes, but then I thought, “Wow, what now”. What was the purpose if this single, existing conch appearing out of nowhere? The first scene was fine when randomly generating. It was when I moved onto the second scene where things got wonky. My plane and object models were very dark. And no matter how much I changed the lighting, they just remained the same. Some of the objects weren’t even taking the color material and I got more frustrated.

I got really disappointed that nothing was going how I saw it to be so it really just bogged down my creativity. In sight of trying to see a bright side to it, I decided for it to be a bit funny, in light of the festivities of Halloween (and soon to be Christmas because what is Thanksgiving? Joking). So I played around with having text appear with you approached the conch (tried to make it something like the magic conch from SpongeBob), and the gingerbread boy.

As Professor Boluk has mentioned in critique, I wish I could have furthered it with some music, and have it lead to some sort of unexpected ending where the player would have to explore the world a bit in order to find it. One thing she mentioned was narration, and having a story, and I think that was a good point, especially in having speech text in my game. Giving them some personality, or having them lead to other objects could have been interesting to see. Also changing the skybox, as Patrick mention, really changes the atmosphere. I think I might try that out soon.

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