Project3:Can’t Dodge

I feel regretful that we didn’t get the time to play through everyone’s game this week. This week’s project involves more difficult coding. At the beginning, I have a lots of ideas that I want to put it into my game, such as creating buffs that change the ground size, buffs that offers a shield to block, buffs that increase movement speed, and etc. However, the coding part is much harder than I thought. I wasn’t sure if it is better to put the script in a holder or put it into a object to achieve certain purpose.  I have some problem creating bullets that randomly generate from all angels around the plane. After this week’s lecture, I think I should be able to fix the problem.

Though the game turns out to be “playful”, it’s satisfying to see some of the features works pretty well, for example, the rotation of the character, the size change on the character. All these functions could be very useful for other projects too. After this week’s project, I feel like it would be helpful to draw a layout of the game first and clear up all the relationship between game objects and script before actually start doing the project.

Leave a Reply

Your email address will not be published. Required fields are marked *