Gluttony

Description

You are Pink square driven to rule the sea of Purple and Blue.

Will you prevail or give in to gluttony?

Background

Surprisingly, this game turned out better than expected. The original idea behind this game was to have the player be a square that changed colors. The objective was to have the player collect squares the same color as themselves and avoid hitting all other colored squares. The challenge would be the movement of the other squares and the fact that as they changed colors. So the color they needed to collect would also change. However, as I started to code I found it difficult to have an object move in a direction while changing shapes, figure out how to detect the color of other objects and how to change main color square as time went on. Given these constraints I decided to work with what I as able to successfully code and adding difficulty with aesthetics and converting the game to a puzzle with unexpected plot twist here and there. The challenge then turned into a balancing act due to having a limit amount of collectibles one can collect and adding different reactions to different objects. I found that though the layout and goal was simple it made it more frustrating when a player was not able to successfully complete the game.

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