Kandinsky Homage

This week I attempted to make an art piece in Doom.  Here it is:

The Wad is titled KandinskyHomage.wad.  I used This photo as inspiration:

The player starts off directly in front of a red rectangle.  When the player walks over it it becomes their gun.  This was done to make every angle within the game feel like an abstract art piece.  The player can stop at any moment and view what they are looking at as an abstract art piece.

The background music is from the film Under the Skin.  The track is titled “love”, though it is love through the context of a horror movie.  I believe the music feels makes the user feel anxious, while not being erratic like most anxious music is.

Front and center of the map is a raised area which houses several eye NPCs.  These are meant to make the player feel like they are being looked at.

In the right corner is a portion from the above Kandinsky artwork, which looks like another eye staring at the player.

In the left corner is a spinning clock.  This is meant to increase the anxiety found in the music.

 

On the left hand wall are three keys, meant to be an abstraction of the doom series and games as a whole.

I enjoyed this project and hope to focus more on fun gameplay in future projects.

One thought on “Kandinsky Homage”

  1. I think this was one of my favorite pieces of yours. The bouncing eyeball sprites were probably my favorite part. The whole level is simple yet evokes a feeling very comparable to Kandinsky’s work while still maintaining a feeling of originality. I think Kandinsky’s style works very well in what I have seen from your style over the past couple of quarters. Can’t wait to see how your style carries over to projects in VR!

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