Week 6 worlds

This week I finally made the idea of Alice in Wonderland works. Last week, I tried to make a level based on the experience of Alice but failed as Slade crushed so many times and I settled down with the idea of a world full of bug and bad signals. Luckily, the decoration script works much better than the texture system. For this week, I simply worked on the project I left behind last week due to the lack of the time. All ideas were planned and most of the textures were already found last week. All I did is to relearn the texture system and decoration script.  The key element, the well, actually appeared in my last week project. It was the strange exit circle which is covered by the green exit sign. The hallways with different height were also in my last week project.

As I worked with the world of Alice, I realized that the project I did last week and the week before can also be part of this week. Since I am able to create my own decoration and texture, I am free to make the level of my house looks really like the room I lived in. Also, the ability to implement my own weapon, keyboard, makes the bug room makes much more sense. The keyboard fits perfectly for both debug purpose and the theme of Alice in Wonderland.

 

The biggest problem I encountered is the inconsistency of texture. Since I am really bad at photoshop and drawing, I tended to google image and change their size to make my texture. However, doom really makes the color become weird or gives the item an outline. The lack of ability to produce my own sprite also makes my weapon and monsters failed to move smoothly. In order to overcome this problem, I will try to use some sprit from other games or learn to use photoshop.

The strange outline compared to the actual picture

One thought on “Week 6 worlds”

  1. I am very glad you are exploring this as your final project, it was very entertaining to watch. The idea of Alice and Wonderland meets computers is very fascinating. I am a fan of the classic story being told in different and new ways like in the Matrix. Your game looks very promising, can’t wait to see what you do!

Leave a Reply

Your email address will not be published. Required fields are marked *