Doom first play through

For my write-up I will be sharing some general thoughts, then focusing on the “Phobos lab” level

I chose the difficulty “Hurt me plenty.”  Since this mainly effects the attitude of the monsters and ammo, I was happy picking this setting.  Monsters were frightening and engaging.

Generally, the game has a very good flow.  The player moves swiftly and the gets used to killing enemies effortlessly.

At times the game could be frustrating, like when I had killed all the monsters but couldn’t find a necessary key (see GIF).

Overall the game has a great design.  The colors all work well together, and the blue chosen is especially striking.  Horror elements like flashing lights are also well done.  The sound design has become a classic, and I now retroactive understand many online references that have come from its iconic sound and music.

 

PHOBOS LAB:

The player enters phobos lab to a shift in music.  It signifies the increase in difficulty.  The player is introduced to a new game element, the invisible monster.  These monsters come up frequently and are sprinkled in with the other monsters throughout the level.  The level ends with a completely dark room covered with enemies – a great instance of the games’ fantastic horror elements.

 

Leave a Reply

Your email address will not be published. Required fields are marked *