Getting out of my Comfort Zone: Text Based

Project 2 was the only project that I was unsure about. I tend to gravitate towards the visual aspect of what I create and creating a game that was without graphics pushed me to think differently. I knew I wanted a narrative but was unsure how to go about it. I went to a Halloween party the weekend before the game was due and I decided to watch different interactions and how they unfolded. It was interesting to see the many aspects of human interaction whilst inebriated. I also used some of my personal experiences that night. Dealing with anxiety like many others, parties and social gatherings are debilitating it’s difficult to push yourself to hang out with friends. This game is a look into the irrational thoughts that are prevalent when anxious or insecure, something I go through often. Every situation in the game however ends with one possibility and that is to breathe.

 

The soft pink background and the glitched text were intentional from the start. I wanted something nauseating and to create uncertainty in the players. To further this feeling, every choice ends with the same action which leads to the beginning of the game. This loops means that a player quickly start from the beginning and make a different choice.

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