Creating Terrains

There is a tool in Unity which I have fell in love with, and that is the Terrain Engine. Unity’s Terrain system allows the users to add various vast landscapes. If you want to add a Terrain to your scene, select GameObject > 3D Object > Terrain from the menu. In addition, Unity provides you with number of tools you modify with, such as the height tools, when you paint with this tool, the height is increased as you sweep the mouse over the terrain. The height will add up and accumulate if you just hold the mouse in one place, on the other hand if you hold down the shift key, the height will be lowered. Of course one of my favorite are the brushes, which you can create a variety of effects with it, such as if you want to create a different shapes of cliffs, one with the round edge would be the soft brush while the hard edge brush is responsible for cutting steep cliffs. Now we’re on the texture part, which is a lot more easier. You can simply add or drag the texture images to the terrain to create the details of the terrain. Terrains are large objects, so it is better to have a texture that repeats seamlessly.

https://docs.unity3d.com/432/Documentation/Images/manual/script-Terrain-1.jpg

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