Lollipop Madness

Lollipop Madness

Lollipop Madness is a timed game where your goal is to collect has many lollipops before time runs out.

Background

The main goal of the game is to have a nice pop candy land game with marshmallow and chocolate bars there to help. Unlike the other projects this had to be a random self generated game. That came with a lot of kinks and slips. I found having a game where it randomly changes every time interesting. It is like throwing the dice every time you play to make sure to works appropriately. However, it is very cool because you can feel like an actual player who has never seen that level before it is different every time. (I would not want to be the QA person for this sort of game.) Another effect of this game is that in order to get to the next level you must have a certain amount of lollipops before time runs out or the game ends and you have to start over. Lastly, the last component of this game is that the user needs to jump with little gravity to hold you down. Not only does this add to the change I believe it helps the game feel a more dream like.

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