Artifacts

I tend to not tell stories because they tend to deviate and become convoluted so when our first assignment was Environmental storytelling I was internally freaking out. I’ve always had a fascination with art installations especially those who implement sonic elements to them. I decided that I wanted to create audio zones in which each zone would provide a different memory or mood.

 

This completed scene demonstrates the audio zones that plays music on a loop. Each song belonging to it’s respective video game character was bit crushed and manipulated by me in Ableton Live.  The initial scene had a drone track that pushed the narrative of being in limbo, however this audio source ended up being too loud and detracted from the other zones. I reworked it to have a steady kick drum to creating a build up to an abrupt end.

All audio zones in unity

 

 

The visual qualities of the game were inspired by what I felt when going through game model rips. They were lifeless, eerie looking characters that I would usually see zipping around on screen. Now they seemed like digital artifacts of a world that was forgotten. Though some game models in my game are from well established video games, they are previous versions, iterations of those characters that represent an era of gaming. This echoes an art gallery or a museum exhibition. I enjoyed this narrative and I decided to exaggerate it with creating a dark brooding environment. The end, with it’s floating face-less bodies is open to interpretation.

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