Environment

When I started making this project, I was debating between a lot of ideas that seemed like it could be cool, but would be pretty difficult for a beginner like me to do. I fiddled around and ended up going back to the roots of it all, which was good ol’ rocks and sand.

From there I started building, like a child would build sand castles in a sandbox. I layered rocks and rotated them to give it some different variations. At this point it looked like a barren wasteland, so I decided, “Why not desert it even more?” I added the planets and “stars” in to make it seem like a universe had fell apart, showing that this is the remains of empty, desolate worlds.

There was a real struggle when I rotated the textures on the spherical surface because there were patches of black from the png. file that I tried to cover up. Getting used to moving things around on the right axis was definitely the most time-consuming part of the whole process. Having everything placed in the right scale, and then wondering if it was enough, was a heavy thought that chewed at my mind. I wanted people to feel like they are alone and trapped, mindlessly wandering around to see if there are any inhabitants lurking about. There were so many mistakes I made (especially getting it into a zip file) but I know that just means that there is more room for improvement.

Also a sidenote, since I did not present yet, I had my roommate test run my game and her and thoughts about the environment were that “it would be cool if there was some sort of way that the character could walk to the underside of the plane, since there could possibly be another different kind of world set up there” (as seen when she fell off the world and looked up). It made me think more on having different planes, and whether it could curve or teleport the characters so that they ended up in a different setting (like in 30 Flights of Loving where scenes were jumped).

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