My idea for the final project:
Title: The Simulation
Gameplay: The player is only sometimes in control of movement and the ability to shoot.
Narrative: I really wanted to do a project with a narrative. In this game, the player is in a simulation. FEMA is the player’s guide. FEMA shares control with the user. FEMA delivers exposition to reveal more about what the simulation is. The simulation is about sharing control.
I made a storyboard on my whiteboards. The storyboard is set to the song Chrome Country by Oneohtrix Point Never: The timestamps of when control is to be shifted is noted on 2nd picture.
k – Keyboard
ML – mouse look (may not be able to implement this)
MC – mouse click
FEMA art:
Inspiration: Zelda fairy
More art likely to be used:
Wall art in the simulation.
Target practice
Overlaid over screen.
Used to simulate load screen.
I plan to use the keyboard, Arduino, and IPAC together to allow the player to lose and gain control.
I hope that I am able to execute on my vision for this game. It is intended to be a closed experience with not much player action. The player is experiencing the game more passively than most games. With this said, one concern I have is the game not being fun, but I am still going to pursue this idea for the exercise in game narrative.