Doom diary 9: Final Idea

My idea for the final project:

Title: The Simulation

Gameplay: The player is only sometimes in control of movement and the ability to shoot.

Narrative:  I really wanted to do a project with a narrative.  In this game, the player is in a simulation.  FEMA is the player’s guide.  FEMA shares control with the user.  FEMA delivers exposition to reveal more about what the simulation is.  The simulation is about sharing control.

 

I made a storyboard on my whiteboards.  The storyboard is set to the song Chrome Country by Oneohtrix Point Never:  The timestamps of when control is to be shifted is noted on 2nd picture.

k – Keyboard

ML – mouse look (may not be able to implement this)

MC – mouse click

 

FEMA art:

Inspiration: Zelda fairy

 

More art likely to be used:

Wall art in the simulation.

Target practice

Overlaid over screen.

 Used to simulate load screen.

 

I plan to use the keyboard, Arduino, and  IPAC together to allow the player to lose and gain control.

 

I hope that I am able to execute on my vision for this game.  It is intended to be a closed experience with not much player action.  The player is experiencing the game more passively than most games.   With this said, one concern I have is the game not being fun, but I am still going to pursue this idea for the exercise in game narrative.

 

 

Leave a Reply

Your email address will not be published. Required fields are marked *