Week 5 Texture repainting

This week we are required to replace all texture in doom to create a new level. What I planned to do initially was to construct a level which mimics the world of Alice in Wonderland. In order to show the plot, I planned to have a well in the first room. And after the player falls into the well, he will be transported to a normal size room. After this room, he will enter two room that looks identical but one with a very low ceiling while one with a very high ceiling to show how the size of player changes

However, it is obvious now that I did not accomplish my original plan. The texture system of Slade is very confusing to me. Once I added something into the Texturex, I could not delete them otherwise the whole wad just does not work. And the fact that the color will change strangely also made wonderland impossible as the blue turn into gray, making the atmosphere very strange. In the end, Slade crashed so many times that I was so pissed off by it. I realized that I could not finish the wonderland and decided to do a bug land, a level full of different wrong signal image, to show my frustration and depression.

(The green texture which is gray in the actual game)

(The texture that is too colourful for Cholocate Doom)

I tried to reuse as many elements of the wonderland design as I can. I did the two connected rooms with different height ceilings and the reused the idea of well at the end of the exit(which unfortunately did not work). The problem I entered with my bug land is that one texture I used was too colorful for Cholocate Doom to handle and it just crashed. I tried to remake the map but it turned out that it can only be shown in the GZDOOM. For the next week, I will try to connect the bug land with the wonder land since I really want to do a fairy tale style doom level.

 

 

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