Doom Diary 4: Mapping a Rose

Since we’ve started playing Doom I’ve been thinking about what I’d want to mod or how I’d want to style my own Doom designs. Doom is very boyish with the heavy metal, roaring monsters, and whole hell vibe. These are all things that make Doom such a cool unique game, but in my own mods I want to start making it a little bit more girly. That’s why I chose to do a rose for this weeks assignment. I was also more inspired by the types of maps that look like a drawing from a birds eye view, like E3M2. E3M2 map

My Slade difficulties:
When I started using Slade I drew out my rose using the line tool and I later realized that the line segments inside of my rose weren’t actual walls so they ended up being really thin but I textured them anyway and tagged them impassable, which turned out okay except that enemies were able to shoot their weapons through the walls even with the block monsters, sounds and impassable tags on. For some reason I also assumed that you can easily make a door by putting a special on a single line segment but that’s not the case… they’re a lot of work and if I was going to include them into the rose I would’ve had to restructure the inside, so that’s why I just went with open walls.

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