Week 4 My House

For this week, we are required to make our own doom level. When I started the project, I wished to make a level that mimics a building in the real world. I tried some famous sites but failed as I am not familiar enough to them. Then I realized that I could make the most familiar place, my house, into a doom level as the video we watched in class. Since I lived on the first floor while all my roommates all lived on the second floor, I decided to make the game start in my room and end at my roomates room. The story is that  I wake up, realzing there were monsters in the house, killed them and came to second floor to inform my roomates and realized that they are the monsters. In the end, shocked and sad, I climbed inside the clost in the inner room on the second floor.

(my level)

(the floor plan of my house)

Since my purpose is to tell a horrible story under a familiar, daily context, I tried to minic the house as precisely as possible to bring the players into the scene. Also, I placed the fictional elements like monsters and guns which are not very likely to appear in my house in resonable place. For example, monsters are mostly in the living room and dinning room, places where my roomates and I spend a lot of time in. Blue water is placed near the medicine clost in the real world and guns in the kitchen(I wish to do a knife but doom does not give me that option) and a saw in the toolbox. The most difficult part of the level design is making the door. What I wish to do is a door with handle and can be opened by push or pull like real doors. I realized it is not possible and even the build in door required hours of work. In the end I only made one door works.

 

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