Footprints, My Dive into Game Design

Building my first game in 2017 made me feel like a game maker in the late 1990’s/early 2000’s: minimal models, simple setting,and very, very low quality, repetitive graphics and textures. Remembering the 2D foliage that followed your perspective and were about to be walked through, a plane with the same house twenty times, invisible walls that didn’t let you go on that patch of dirt for no reason whatsoever.. Ah the memories; I didn’t care and played those games over and over. With my first game ever, I’m happy with what came about even though today’s standards it would look only like a quick sketch of what something could be and not the final product. I say this, though Davey Wreden’s The Beginner’s Guide and Garry Newman’s Garry’s Mod, though made in the Source engine, look like they could be made in Unity. Today, graphics don’t necessarily mean a “good” game; many indie games don’t have fleshed out AAA graphics, yet convey some of the most interesting stories and gameplay. Though I would’ve like to flesh out my game Footprints quite a bit more, time and resources did set me back, but I’m not unhappy about the finished product.

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