Project 5

It was really hard to try and think of a clicker game that didn’t take after Cookie Clicker or provide something novel that Dark Room didn’t. In the end, I didn’t manage to think of any legit idea I could build an extended game on, and instead just made a short little game that relies on mouse mechanical skill as its key focus. 

My original idea was to randomly spawn a smattering of purple squares among a black background, but time constraints prevented me from nailing a balanced distribution of purple and black squares. I ended up making a pretty barebones game that put all of its focus on just the mouse.

Honestly, I actually sort of enjoy the game as a brief warmup or idle activity. The game doesn’t terribly require active thought or eye coordination, and mainly just helps to accustom the hand to faster movement and timing in the alternation of clicking and moving. If I were to actually build on this idea, I’d probably make the full sides of each screen clickable instead of just a specific middle portion, as well as add “juicyness” for when you start to hit exceptional scores within the time limit.

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