Post 8: Puddle

Sorry about the cursor in the .gif I took that like 6 different times and finally got it the perfect length, only to discover that the mouse is front and center. UGH. Whatever, I’m letting it go and hoping it’s not too annoying to other viewers.

Please check out the soundtracks I chose for the three different scenes! They are FREE! The songs are listed below, just follow the link (below the song titles), and were produced by Cleenscreen (AKA Jamendo) on an album called “Meliza.” I fell in love with this instrumental music about a year and a half ago when I discovered it.

Song titles: “01 – Meliza Wake Up,” “03 – Meliza Crying,” and “08 – Meliza Forest.”

Link: https://archive.org/details/jamendo-074871

I took out the particle system because I decided it is too much for this simple game, and takes away from my rainfall mechanic. It is so cool though, I hope to use it for other work in the future!

I was super worried about writing the code that would make the puddle grow this week but it all worked out thanks to the extra lab hours we scheduled this Monday, yay! I’ve never coded before in my life so learning to code this game (and all the games) has been quite the challenge to overcome. But success has been found nonetheless!

One thought on “Post 8: Puddle”

  1. Hi, Becca! Whether you end up using this as a sub-game for your initially-pitched piece at some point in the future or not, Puddle ended up being a beautiful and calming space, much like how you initially described it. I think the addition of the music really did something to help create the environment, as well, as did the poetry. I assume you wrote the poems, and they’re beautiful bookends to the experience of the game! They communicate the feelings behind the piece beautifully, and added a lot to the emotional reaction I had while it was playing itself in class on Thursday.

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