One Prototype

Because of pure time limitation, I decided to just pursue “This Is Just A Normal, Run-Of-The-Mill Walking Simulator And Everything Is Fine,Don’t Worry About It.”


For prototype B, I made more illustrations of people and their speech bubbles (though I want to make significantly more for the final), and I replaced my initial “cobblestone” drawing with a more finished illustration, though this second version does create some distracting lines in the ground, so I may take another pass at it for the final. I also replaced the basic Unity water with Unity water “pro,” which creates more of a contrast between its realism and the lack thereof in the figures, walls, floor, and ceiling.

I’m still working on the sound of the game. I’m torn between leaving out the sound of footsteps entirely, or replacing Unity’s footstep sound with either the sound of a person walking through water, or loud, clacking, echo-ey footsteps. I’m going to try replacing the square walls of the “room” you’re in with a cylinder, but the effect will still be one of a manmade space. I’ve considered including the sound of water, getting louder the closer the “water” plane gets to the camera. I’ve considered adding in looping whispers with every person you collide with, so that there is eventually a layered mess of whispering (that might be interpreted as waves crashing or water flowing, if done right?). I’ve considered, given the bright colors, maybe finding some pleasant tonal sound for the footsteps, maybe a pleasant little background tune? Maybe, as the water approaches the camera, that pleasant background tune gets louder (and maybe more distorted), until it is incredibly loud and overwhelming?

Even though this was one of the first ideas I had for a game this quarter, I am not feeling particularly satisfied with it. I’m not sure why. Maybe I would prefer it being fully 3D. Maybe I can revisit this concept when I’ve
experimented more with Maya.

In this one, you can see the y-coordinate of the “water” plane changing.
The icon – the cobblestone with some water flowing over it.

I’ve talked about the concept of the game with a couple people now, and have received a couple different interpretations. One person seemed to view it as a representation of anxiety. Another viewed the water as a potentially calming element. While I think the gameplay might be anxiety-inducing, the water does not represent anxiety to me – nor does it represent anything calming (or, at least, calming in a positive way).


All the figure illustrations are based on photos I’ve taken or figure drawings I’ve done in the past. Because I know not everyone I’ve taken photos of would be comfortable with their likeness being used in any way, a significant number of the figures are actually me. Given the way I push myself, the way I wish I put my needs before my work, and the way I so frequently don’t do that, it feels sort of fitting that there are multiples of me asking myself to complete tasks while I’m drowning.


In another class, I am revisiting a quarter-long design research project that I worked on a year and a half ago. The project was on the best way for men to participate in feminist spaces, on mansplaining, and on how to allow unprivileged parties to express their grievances freely without being forced to sugarcoat their complaints for the sake of the feelings of their privileged counterparts. I was really unsatisfied with the result. I made a video game for the final deliverable of that project. It feels a little strange to have been so unsatisfied with that video game project, to be revisiting it in a much different – but much more satisfying – way in another class, and then to not be particularly satisfied with a video game final project in this class.

Hopefully I can turn it into something I’m happier with by Tuesday, though. And if not, maybe I’ll revisit it in a year and a half, too.

Can you make out what is written in the speech bubbles? Some critiques I’ve received on prototype A have been about people being unable to read my handwriting – though, to be fair, that wasn’t really something I cared about for that initial prototype.

5 thoughts on “One Prototype”

  1. I love your art style! The hand-drawn elements really makes the game unique! I can read the text on your bubbles, yes, but I can see how it can be hard to see them. I like the style of the text though (it goes with your art style) so if you were to change it I would stay with the cursive style. With all of the people in the area, it makes me feel like they are there for something; if you can add maybe an overall setting to your game (like a park or something that fits with your background), then I think that’s one way to keep polishing it.

    1. Thanks so much! And thank you for your feedback re: adding more things to the scene; I took that idea with me into the final version. 🙂

  2. Hi Violet!
    I think the initial ideas you had behind this game were so thought-provoking, it give me the shivers(good shivers!) I loved seeing your game at critique, and standing from a distance, it is still easy to see the figures and the environment you created. Good color choice! Regarding the text bubbles, I think its easier to see up close, but because the text is white, it would be harder to see from afar. Maybe adding a shadow would let it pop out a bit more?
    You know, after reading all the comment bubbles, I started to feel guilty for some reason, as if these people were specifically, passive-aggressively trying to blame me for something. And the more comments that were opened, the more I felt the weight of responsibility coming down. You were in a room with so many people, yet it felt lonely. And sooner or later you start to realize the water levels rising. Someone had mentioned that is like “you are drowning” in your own thoughts. So emotion rich, I hope you do revisit this and continue to delve into this deeper understanding of self-reflection 🙂

    1. Hi Victoria! Thank you! Shadows are a good idea – I’ll try that out! I love hearing your thoughts about how the game made you feel, thank you for sharing them! I’ve definitely had a number of those same thoughts and feelings in the development of the game. And thank you for the game recommendation! I’ll check it out!

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