feed the world: prototype a

This week I got a good amount of work done for Prototype A. I settled on my icon, banner, and title screen (though the title screen needs a bit more work) and got the basic of how I want my actual game to look. A good amount of time was just put into the arrangement of all the icons and texts and all their sizes. I got the basic idea for exponential costs for my farms down (but probably still need a bit of tweaking) (https://gamedevelopment.tutsplus.com/articles/numbers-getting-bigger-the-design-and-math-of-incremental-games–cms-24023), but also still need to work out how my workers are going to work, since I really couldn’t find a nice way to put them under all of the farms. I added cursor images as well and  was able to get my buttons to work. I also want to click on text in the title screen vs using key presses, but again didn’t know how (but will learn for the next prototype). The hardest part right now is to find a way to “timestamp” the time so it doesn’t continually increase the time (specifically on the banner board). Unfortunately, I did choose a game with a lot more coding than I wanted (right now total I’m up to about 1000 lines O_o) , but most of it is copy/paste anyway and pretty easy if statements; it just takes a good amount of time to get everything perfect. The next things I need to do for Prototype B is to add sound to everything, add in the “surprises”, actually play test a whole game to make sure everything is working (which is going to take forever), and just continue to clean up everything here and there.

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