Read 3:46PM

This was my first time using a code to activate and run my game and this was also the first time I created a text-based game. Therefore, it was difficult to wrap my head around both concepts. I watched all of Patrick’s tutorials, but I was still frazzled by the infinite things I could do through code. There were so many things I wanted to do in my game, but the extend to what I could actually do was ambiguous and uncertain. I ended up using the last code that Patrick wrote to start writing mine. At first, it seemed pretty simple because I was literally copying a code and just changing the words around. However, I faced this problem that frustrated me for a couple hours.

I would run my game and press A and it would automatically lead me to the end of my game. It did not visit any of the other rooms or let me play the rest of the game. I started to notice that it was letting me go through the rooms really fast. (I realize a lot of us had this problem and Patrick even mentioned how we would fix that aspect of our game.) However, in those frustrating hours, I decided to not just use A and B, but use the rest of the alphabet and that seemed to fix my problem. Later, Patrick told us how we could use getkeydown and getkeyup. The getkeyup concept is still very new to me, but I am excited to use that function in my games in the future.

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