My Alter Egos

Creating this game has been a very frustrating experience for me. There were so many images in my mind that I could not execute due to my lack of Unity knowledge. However, the game I ended up creating felt like somewhat of an accomplishment when I watched a classmate play through it.

My game consisted of all of my alter egos, whom I have drawn on paper and on my computer. My game looked like a sketch book or a gallery space where they lived. The most challenging part of creating this game was getting the downloadable 3D objects. I would download 30 models only to find out that 4 actually work for my game. I also had to download the app called Archive Utility in order to unpack the rar files. Sometimes these models came with an entire package which consisted of a background or a floor.

Another challenge I came across was keeping everything organized. I started to misplace my items and importing them in random folders. I had 3 different materials folders, but these folders also held different textures and unresponsive files. This made it especially difficult for me to locate all of the textures I wanted to use in that exact moment. This stalled my process continuously.

For my next project, I want to be more intentional with all of my choices instead of practicing and improvising with what I knew, or what I felt was comfortable.

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