Doom Diary 5: Spooky Textures

Since our assignment for this week was due on Halloween, I decided to make my mod Halloween themed. Most of the textures I used for this assignment I found online and just opened them up in Photoshop to resize before importing into Slade. When I was creating my map I wanted to mostly experiment with walls/line edges and also learn to make a door! To make it easier, I only made one door and copy and pasted it to three different locations on my map. I also played around with transparent textures on line segments to make the bats and spiderwebs in the spiral hallway.

My favorite room is the secret with the ghosts where the walls scroll. I thought it was a cool feature because it adds movement to the map.

For next week, my personal goal is to make a bigger map. My maps have been pretty small so far and since I know how easy it is to copy, paste and rotate now, I was thinking of maybe creating some symmetrical map? We’ll see.

One thought on “Doom Diary 5: Spooky Textures”

  1. I was super impressed with the aesthetic of this level when we first saw it in class. I have to say, you’re pretty good at creating a cohesive theme with your WADs, from the rose to the forest fairy level. I really enjoyed your more upbeat, carnival-like approach to the haunted theme, as opposed to my edgy, dark approach. I actually had no idea you could make the walls scroll until I saw your project, and I thought it was a really effective use of that command. I think it would be cool to use that in your final, possibly to add to the ‘trippy’ part of the level, if you do end up going with the mushroom trip idea.

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