Week 3 Speed run

Speed run totally changes the experience of playing Doom. During costless failed attempt of complete the level, speed run alter Doom from a shooting game into a chasing and running. At first, I wanted to do E2M6 as the glitch video in class really left an impression. It feels like a switch between real world and dreamlike world like Inception. However, I can not  find the right angle at the corner. On the world record video, the move to glitch is so natural as if there is a door right behind the player. All he did is simply walk back and he is in the abstract world. It did not happen to me.

After the failure, I decided to try E3M1, which is the map I did tour. Being familiar with that map, I got through the easiest level within 1 mins. However, after I finished the first difficulty, I wanted to challenge myself by choosing the second difficulty. It turned out to be much worse than I expected. Since the level has a lot of long hallways, what I planned to do is to run into the hallway so fast that the monsters are blocked by the door. It worked well for the first difficult yet not workable for the second as there are so many monsters that they just crowded into the hallway. My strategy ends up me in the hallway with monsters at both end.

The long hallway is where I dead as there is a pink monster right at the turn so the door can not be closed quickly enough to block monster at the room out.

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