Week 2 Touring Doom and Cheat Code

This week, moving from the shareware version, I start to play the episode 2 and 3 of Doom. This time, as the goal shifted from experiencing Doom to exploring the map of Doom, I was introduced to the cheat code and command line argument for Doom. I am familiar with cheat code and debug mode in my pervious game experience of The Sim3 and The binding of Isaac. However, I used the codes in The Sims 3 to mimic the game experience of upper class families and test the effect of different combinations in The binding of Isaac. Using cheat codes in order to explore the map, which slower, rather than speed the game, is still a new experience to me. The code I used are IDFA, IDBEHOLDV and IDDQD. I also tried to use non monster command line but gave up as I feel the monster should also be a active part of the level design. As long as I will not take damage from them, I am not distracted by them. Firstly, as I still tried to have a game experience, I used IDFA. However, as there is a possibility of being killed, I can not help but constantly killing monsters. Than I tried IDBEHOLDV, the temporary invulnerability, which is too temporary for me to pass the level, leaving me with no choice but IDDQD, invulnerability.

(The weapons, walls and monsters all turn into white. I do not know if it is a bug or not.)

The level I choose to talk about in the presentation is E3M1, Hell Help. I choose it for its simple map and distinguishing art design. As the introductory level of episode 3 which is set in hall, the color and elements of Hell Help are very different from previous level. And the beginning of the level, a meat and bone room, impressed me a lot. The previous rooms seems to be more human made while this one is made by human. By constructing a single room, the increasing danger and power of the monsters and level was implied even before the first monster is shown.

(The meat and bone room with  the eye as a trigger)

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