Dear John Romero (again),

Sandy Petersen beat you. He designed Containment area
Containment Area in The Shores of Hell is by far the best level design in your game.


I personally think this is by the best level because of the complexity behind it. There is no room to breathe you are constantly turning a cornered having to fight those lovely imps. The begging of the level looks very human, one of the most human features of the game. Starting this game, I Instantly became attached to the maze of crates.

I felt they had so much potential and made the game feel completely different. It wasn’t until I read the doom wiki that I was able to truly understand why the levels look as they did. This warehouse which used to be run by UAC were now being taken over by aliens had been altered to their liking. The crates therefore were the only truly preserved items in this level. Which is surprising because if a real battle had occurred in that warehouse the first thing to go up in smoke would be those crates. After exploring the maze, I got tired of the maze but instead fell in love with the Quadra pistons which were ¼ elevators alternating, simply for aesthetics.

As I investigated these pistons, I came to realize how human and alien they felt. The Industrial fell of the piston was the human part but the engravings on the top side of the piston looked very alien.
So yes John Romero, I was highly entertained by this level that you didn’t design.

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