Project Description

"Aftermarket: A Game Design Philosophy" is a platform study engaging the community histories and experimental practices of speedrunning, romhacking, and repro’ing that play in the aftermarket of videogame consoles. The project documents the history and practice of four communities of players who, over the last decade, have transformed videogames from packaged and protected products into open platforms for critical making. From real-time attacks and tool-assisted speedruns to software modification and hardware reproduction, I examine how play in the aftermarket becomes a form of game design located between human experience and the speeds and scales of digital media.

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